Battle of terminator
Battle of Terminators is a war game that has two species, Humans (Mankind) and Machines (Skynet) at battle wherein both sides advance towards their defender's area to obtain control and hold over the kingdom and make it their own.. Humans should attack and destroy all Machines and vice versa and reach the rival's dynasty before the end of December 2017 with effect from March 2017. The game is divided into 10 months/phases (cycles), each month being played alternatively by each team.
The following rules and steps allow both armies to play through the game:
- Use 2 dice, each of different colors, say red and blue.
- Roll both dice to obtain two kinds of results. One dice (red) showing number of army soldiers/machines allowed to proceed through the game, while the second dice (blue) showing number of hex movements.
- Each team has 6 soldiers/machines and you place all of them in your desired path at the first hexagon of each path.
- Both teams take turns and play in every phase/cycle.
- Both sides have two main paths to start with.
- When any force reaches the center of the layout they stop no matter what number the dice has on it and then they continue playing from the next turn of rolling the dice.
- Follow the paths and the mentioned traps and advantages set.
- Each horizontal hexagonal column has different points and the points increase as the opponent advances closer to the opponents.
- The army with maximum soldiers in the opponent's kingdom, after the end of all cycles, wins.
- Each hexagonal movement takes 1 point.
- 2 points to move outside the path. After killing he will gain 2 points and revert back if needed.
- 1 point on usual path.
- In the terrain region one cannot be attacked.
- 1 soldier can get into the middle border in his respective war space to attack defender. The game works like how the dice numbers fall with their respective action.
- Every kill will give the attacker 2 points.
- Adjacent players can only surround and kill.
- Players can use terrains to only kill. However they can reach the enemy's capital only through their assigned paths.
- The moment a player reaches an adjacent enemy's hex, he can immediately attack and kill (provided the former rolled the dice).
Phase/cycles:
- March: Each team has 5 turns to play alternatively.
- April: If at least 3 of the armed forces haven't reached the opponent's kingdom side, any 3 of the soldiers will have to start from first. (2 turns to roll)
- May: The forces stationed at the border line should step back by 5 hexagonal movements. (1 turn)
- June: Both teams get one enforcement each. (1 turn)
- July: The soldiers can only move a maximum of 2 movements irrespective of the dice numbers. (1 turn)
- August: A maximum of only 2 soldiers can maneuver through the game irrespective of the dice number. (1 turn)
- September: Each team can take two turns at a time to roll the dice. (Once)
- October: All soldiers go back by 5 hexagonal movements. (1 turn)
- November: Any soldier left behind in his home kingdom, starts from first. (2 turns)
- December: All soldiers get only 1 movement each irrespective of the dice number. (1 turn)
Improvements:
- The game could have had lesser cycles but of course it satisfies the kind of war that humans and machines have, lasting ages.
- More number of enforcement can be a good option.
- The game could have had more paths to advance rather than just 2.
Conclusion:
All in all, one can call the game very engaging and interesting. It brings in instincts like planning, attacking, surviving, defending and a sense of pride to players. Recommended for people belonging to all age groups.
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