Why 5 Room Dungeons
STORY
The wicked black giant Dragon suddenly appear and attackthe kingdom. It steal gold,treasure, the beautiful princes. After that, it return to lair for far away in the north with its bounty. The king want to take back the treasure and the most important –the princess. Hecalled all the heroes in the kingdom and from them in to a rescue team. The adventure start from here. The king equips the fastest horse for rescue team so they can reach the dragon lair in 2 days.
The first day
The rescue team stop in an inn to buy iteams and asking information about dragon lair.In here they found an mistery trafficker that selling the map inside dragon lair. To buy the map need to pay 80gp.
The second day:
The rescue team stop in the forest in front of the dragon lair. In here, they found a spider net with 1 spider, kill spider give them 4 heating position (heal 20 health). Next day they enter the lair.
ROOM ONE: Entrance And Guardian
As the palyer through inside the dragon lair towards the princess room. They noticed that there are trails of web leading out to the secret hideout of the princess. The player are forced to follow the trail and end up training themselves inside a secret room.
The player need 1 key in order to get out of the room, and notices that there are 2 keys that can be used to open the door but it is being guarded by a Giant spider (HD 1d8+2. AC 15. AATTACK Bite +5) and 3 small spiders (HD 1D8+1. AC 10, Attack Bite +3) guarding the second key. The players can choose to fight the Giant Spider and get armor items as rewards for their journey, or kill 5 small spiders without getting any items for their journey.
ROOM 2: Puzzle or Roleplaying Challenge
As the player move forward they encounter the victims of the dragon along the way. There are 3 survivors that needs help and each survivor has weapons and information that will help the player move forward with ease, but it comes with a price.
The first survivor offered information about the whereabouts of the dragon, but requires 50 gold from the players. The second survivor, who is badly wounded needs to be cured, has weapons 3 survivours that needs help and each survivor has weapons and information that will help the player move forward with ease, but it comes with a price.
The first survivor offered information about the whereabouts of the dragon, but requires 50 gold from the players. The second survivor, who is badly wounded needs to be cured, has weapons for each player, but needs all healing items of the players as PAYMENT. The third survivor offered 1 weapon that can damage badly, but requires half of the players gold and items.
ROOM 3: Trick or setback
After that, they go inside a maze that have 3 rooms that not only requires strength he but also intelligence. Players need to complete all five rooms to move forward.
In the first room, player finds a fire gate and must look for the potion that can help them to pass the gate without damage (requires all players t roll number 1 to pass first room)
The second room requires the players to defeat 2 enemies which is being guarded by 2 Zombies (HD 2D12 + 3, AC 11, Attack: Scratch 10).Players get healing item rewards for completing this room.
The third room is guarded with an Earth Elemental enemy (HD 8D8 +32, AC 15,Attack: Slam +12). It is too strong for player to pass this boss by fighting head on without damage. Player can choose to fight the bosss and get a strong armor as a reward (Silver Armor + 12) or finding a magical water by rolling a dice which requires 15 or higher count which gives players a special weapon to kill the Electrical in 1 hit but don’t have reward.
ROOM 4: Climax, Big Battle or Conflict
This is near end of the adventure , players found the Big Boss- Giant Black Dragon and its minions- the Elite four (Giant Skeleton, Stone Golem, Giant Helldog, Hill Giant). The players discover bodies of princes guards and the captive princess guarded by the Black Dragon. The players must defeat all enemies in order to release the captive princess.
- Giant Black Dragon – HD 14D12(60 hp), AC 10-601, Dragon Claw + 20 or Dragon breath +6 and burn in 2 turn
- Giant Skeleton – HD 5D8 (30 hp ), AC 10-50, Hell Bomb +10
- Stone Golem – HD 2d8 (50 hp), AC 10-70, Giga punch +14 or stone throw + 5 and blind player in 1 turn (cannot deal damage)
- Giant Helldog – HD 4d8 (30 hp), AC 5-20, Hellfire Bite + 12 (roll 70 can dodge half damage of this skill)
- Hill Giant – HD 4d8 (40 hp). AC 5-30, Earthquake + 10 to all player and monsters.
ROOM 5: Reward, Revelation, Plot Twist
In the last room , players find the princes still locked inside a room and all the gold of the Dragon. Players used the key to release the princess. They bring her back to kingdom and take 1000gp for each players. However, the Dragon has not yet been killed, its still alive but weak. It escapes to the south, hiding. – the legend Gold Dragon and waiting for a revenge.