Saturday, 1 October 2016

Microlite 20

Microlite 20


Microlite 20
Character sheet
Name:challenge
Class level:Mage
Race:Dwarves
Gender:Male
Height:5.10ft
Weight:70kg
Hair colour:Brown
Eye colour:Block

Character Statistics

STR<score=17> <Mod=3>
Dex<score=17> <mod=3>
MIND<score=11> <mod=.5>

Hit points(STR+1d6/level)=24

Armour class(10+DEX bonus+Armour bonus)=16

ARMOUR TYPE

Hide  15gp  +3

SKILLS
Rank=level+class/race bonus=RANK
Physical Rank=1
Subterfuge Rank=1
Knowledge Rank=4
Communication Rank=1

Melee  Attack Bonus (STR+lvl)=4

Missile Attack Bonus (DEL+lvl)=4

Magic Attack Bonus(MIND+lvl)=1

WEAPONS
Weapon(sling) Damage(1d4) Range(50ft)
Weapon(club) Damage(1d6) Range(10ft)
Weapon(unarmed) Dmage(1d3) Range(-)
Weapon(Net) Dmage(-) Range(10ft)

WEALTH
Coinage(gp) Amount (50)

Microlite20 is a free role playing game containing character generation,combat and rules for monsters and level advancement.skills are much simplified,there are no feats and combat is as simple as it gets. The rules for character generation ,combat,magic and level advancement take up a single sheet of a paper it is perfect for introducing role plying to new players,gaming one shot adventure or trailoring.
 Iam very much joy about playing this game.it very interesting game.

Digger Game Analysis

Digger game analysis


Gmae controls:
1 player start:1
2 player start: 2
up: up
down: down
coin 1:  5
p1 Botton 1: mouse b1
p1 botton 2: mouse b3
p1 left: left
p1 right: right
Experiance: COMPETTITION>PRIDE > JOY  > AGRESSIVENESS > EXCITEMENT >ANGER>REVENGE
DESCRIPTION-
The creatures are confined behind a wall. In the first of three rounds of game play, four creatures are let out of the holding area through a gate. You 
must conquer these four before advancing to the next round, where you face six creatures. Your third round has you battling eight creatures. This process is repeated and the point value increased with each three-round victory. Also, the creatures' speed increases each round. Any contact at all with the creatures will be fatal to your man. 
A DOUBLE SCORE BONUS is awarded If you capture and fill in over the RED creature before any of the GREEEN ones. But, this must be the FIRST creature 
defeated, or the RED creature becomes GREEN and no bonus is awarded. 

 maneuver your man around the maze with a four-directional joystick. Two push-button controls are used for your shoveling action: one, for the DIG function and another for the FILL function. The maze format changes with every round played. 

Load Runner Game analysis

Lode runner game analysis




game controls:
 up,down,right,left : I J K L
run editor : ctrl E
TURF,LADDER,BAR,TRAP,PLAYER: 1 2 3 4 5 6 7 8 9

GAME EXPERIENCE: COMPETITION<<AGGRESSIVENESS<<JOY<<PRIDE<<EXCITEMENT >ANGER>REVENGE
DESCRIPTION-

game play:The player controls a  who must collect all the gold in a level while avoiding guards who try to catch the player. After collecting all the gold, the player must touch the top of the screen to reach the next level. There are 150 levels in the game which progressively challenge players' problem-solving abilities or reaction times.Points are collecting by  collecting treasure ,killing enemies.The game is very excitement and joy .

Jungle Hunt

Jungle hunt game analysis


game controls:Left 
--Right
--Top
--Down
--Punch



GAME EXPERIENCE: COMPETITION<<AGGRESSIVENESS<<JOY<<PRIDE<<EXCITEMENT >ANGER>REVENGE
DESCRIPTION-

Game play: The gameplay is split into four scenes, which have different objectives.

In Scene 1, the explorer is required to swing from vine to vine. This is accomplished by pressing the action key when two vines swing closely enough together. Timing is critical, and missing the vine causes the explorer to fall to the jungle floor, losing a life. In some cases the vine may also have a gorilla swinging from it, in which case the explorer must time his jump not only to catch the vine but also to not hit the gorilla. If he hits the gorilla, he falls to the jungle floor and loses a life.

Scene 2 has the explorer navigating a crocodile-infested river. The explorer can attack the crocodiles from below with his knife, unless their mouths are open. The explorer must return to the surface periodically to breathe, where he cannot attack the crocodiles. Bubbles periodically rise from the bottom of the river, which can trap the explorer and carry him to the surface, potentially hitting crocodiles on the way.

Scene 3 involves the explorer dodging various sized boulders rolling and bouncing towards him as he runs up the side of a volcano. Timing is critical as the different sized boulders bounce at different speeds and heights, and the explorer can be trapped between them.

In the final scene, the explorer must evade cannibals while attempting to get to a woman being lowered into a flaming cauldron. After the player rescues the woman, the word "Congratulations!" appears, which is then followed by a message saying "I Love You!!!" followed by the woman kissing the explorer.

King of Boxer

King of boxer
Game : King of Boxer

Actions :

--Left 
--Right
--Top
--Down
--Punch

GamePlay :

Navigate to hit/avoid player
Fighting to knock down player

Experience :

Competition -> Pride -> Joy
Aggressiveness -> Excitement
Anger -> Revenge

Description :

The amusement was created by an organization called Wood Place Inc. in 1985. Ruler of Boxer includes 2 players to go up against each other and winning. the gameplay comprises of battling with the segment and thumping down. It for the most part rotates against Pride,Aggressiveness and Anger.The champ claims reward cash and tops the leaderboard.

Maze Race Game

Title : Maze race game
Description:
A maze racing game which includes two players. One is the cop and other is thief. Both the players will be given a layout to play. If the player one route he is traversing as tough he can move back and change his path. Who ever finishes the maze first wins the game.
In this scenario iff the thief finishes the maze first , then it means he escapes from getting caught by the cop. On the contrary, if the player who is playing as cop complete the maze first, then it means he she is successful in catching the thief.
This is a very simple game played on paper with just a pen in hand. But it includes excitement, pride , anger, sadness etc as user experience.
Improvments:

This game can be made more interesting by creating boundaries and making both the players play on the same layout sheet.

Bottle of terminator

Battle of terminator

Battle of Terminators is a war game that has two species, Humans (Mankind) and Machines (Skynet) at battle wherein both sides advance towards their defender's area to obtain control and hold over the kingdom and make it their own.. Humans should attack and destroy all Machines and vice versa and reach the rival's dynasty before the end of December 2017 with effect from March 2017. The game is divided into 10 months/phases (cycles), each month being played alternatively by each team.

The following rules and steps allow both armies to play through the game:


  • Use 2 dice, each of different colors, say red and blue.
  • Roll both dice to obtain two kinds of results. One dice (red) showing number of army soldiers/machines allowed to proceed through the game, while the second dice (blue) showing number of hex movements.
  • Each team has 6 soldiers/machines and you place all of them in your desired path at the first hexagon of each path. 
  • Both teams take turns and play in every phase/cycle.
  • Both sides have two main paths to start with.
  • When any force reaches the center of the layout they stop no matter what number the dice has on it and then they continue playing from the next turn of rolling the dice.
  • Follow the paths and the mentioned traps and advantages set.
  • Each horizontal hexagonal column has different points and the points increase as the opponent advances closer to the opponents. 
  • The army with maximum soldiers in the opponent's kingdom, after the end of all cycles, wins.
  • Each hexagonal movement takes 1 point.
  • 2 points to move outside the path. After killing he will gain 2 points and revert back if needed.
  • 1 point on usual path.
  • In the terrain region one cannot be attacked.
  • 1 soldier can get into the middle border in his respective war space to attack defender. The game works like how the dice numbers fall with their respective action.
  • Every kill will give the attacker 2 points.
  • Adjacent players can only surround and kill.
  • Players can use terrains to only kill. However they can reach the enemy's capital only through their assigned paths.
  • The moment a player reaches an adjacent enemy's hex, he can immediately attack and kill (provided the former rolled the dice).


Phase/cycles:


  • March: Each team has 5 turns to play alternatively.

  • April: If at least 3 of the armed forces haven't reached the opponent's kingdom side, any 3 of the soldiers will have to start from first. (2 turns to roll)

  • May: The forces stationed at the border line should step back by 5 hexagonal movements. (1 turn)

  • June: Both teams get one enforcement each. (1 turn)

  • July: The soldiers can only move a maximum of 2 movements irrespective of the dice numbers. (1 turn)

  • August: A maximum of only 2 soldiers can maneuver through the game irrespective of the dice number. (1 turn)

  • September: Each team can take two turns at a time to roll the dice. (Once)

  • October: All soldiers go back by 5 hexagonal movements. (1 turn)

  • November: Any soldier left behind in his home kingdom, starts from first. (2 turns)

  • December: All soldiers get only 1 movement each irrespective of the dice number. (1 turn)


Improvements:


  1. The game could have had lesser cycles but of course it satisfies the kind of war that humans and machines have, lasting ages.
  2. More number of enforcement can be a good option.
  3. The game could have had more paths to advance rather than just 2.

Conclusion:

All in all, one can call the game very engaging and interesting. It brings in instincts like planning, attacking, surviving, defending and a sense of pride to players. Recommended for people belonging to all age groups.

Enter the palace

Game title: Enter the palace!
Developed by: Hanuma
Year: 2016



This is a puzzle game for a team of 2 players, each taking turns and playing. The king of the palace announces that all local folks are open to enter this game to win riches when they finish the game successfully. Follow the two rooms in the palace and win gold and treasure!

This puzzle game following 7 steps is designed and the details are shown below.

1. Inspiration

Pacman



Maze games




Aladdin


Can you escape

Marauder's map




2. Specification

Goal:
The goal of the player is to enter the mazes (the first being an artifact maze and the second being a room full of important documents). The player is initially given 4 lives. There are boulders which the player has to push through and get rid of to make the path to reach the artifact open.

In the first maze he will find guards each of them guarding an artifact. The guards will give him riddles, or mastermind mini puzzles to solve and to answer which on being correct open up the locked artifacts. We don't really give information to the player that he has to collect 4 particular artifacts. He only realizes it later in the next phase and can come back and collect the rest. There are conditions wherein the player has to get correct answers to the riddles in 4 attempts. In case his attempts die, he will lose a life and will have to revert back to the start and his partner can get in. Also if his lives are over, the player is eliminated. There are monsters inside the puzzle at random places which on encounter kills the player thus making him lose a life and start from first.

The player next enters the second room (phase) with all his collected artifacts. He will come across three encounters, he can also revert back and start his journey in the second room at any point of time. The three encounters are door, box and a paper. Here the player uses his key for the door, coins for the box and pen for the paper. The moment he successfully encounters each obstacle, he will be given a piece of information which should be used or combined with others at the time of exit. Also there are 3 exits, wherein only one gets him out of the palace.

Board:
Network

Pieces:
All irrelevant details are eliminated and each room is unique and not similar.

Moves:
Move left/right
Move up/down
Ctrl to choose guard
Ctrl to grab artifact
Space to unlock door

Keyboard user interface

3. Prototype




Artifacts room

1-Key
2-Coin
3-Pen
4-Hints to level


Documents room
1-Door to use key
2-Box to insert coin
3-Paper to write with pen




4. Levels

The game has two levels. The first level rewards the player with 2 extra lives. The second room gives away the riches as promised by the king.

5. The big picture

This is a linear-straight kind of puzzle game with 2 levels wherein the first should be the artifacts finishing which the player can enter the second (documents).

6. Testing

Each level seems like fun. Since it consists of multiple paths it seems to be very interesting and difficult for the player to navigate. There are no simpler solutions. The player has to go through all paths, but he is given another option of reverting back and traversing again in the second room.

7. Polish

Sound can be navigating music. Backdrop music can be old arab music. Palace graphics with towering walls and pillars with authentic chandeliers can be used. Animation can be in a 3D format to make more real and interesting. Hints systems are riddles and mastermind mini puzzles which can be of any type.









Microlite 20

Microlite 20


Microlite 20
Character sheet
Name:challenge
Class level:Mage
Race:Dwarves
Gender:Male
Height:5.10ft
Weight:70kg
Hair colour:Brown
Eye colour:Block

Character Statistics

STR<score=17> <Mod=3>
Dex<score=17> <mod=3>
MIND<score=11> <mod=.5>

Hit points(STR+1d6/level)=24

Armour class(10+DEX bonus+Armour bonus)=16

ARMOUR TYPE

Hide  15gp  +3

SKILLS
Rank=level+class/race bonus=RANK
Physical Rank=1
Subterfuge Rank=1
Knowledge Rank=4
Communication Rank=1

Melee  Attack Bonus (STR+lvl)=4

Missile Attack Bonus (DEL+lvl)=4

Magic Attack Bonus(MIND+lvl)=1

WEAPONS
Weapon(sling) Damage(1d4) Range(50ft)
Weapon(club) Damage(1d6) Range(10ft)
Weapon(unarmed) Dmage(1d3) Range(-)
Weapon(Net) Dmage(-) Range(10ft)

WEALTH
Coinage(gp) Amount (50)

Microlite20 is a free role playing game containing character generation,combat and rules for monsters and level advancement.skills are much simplified,there are no feats and combat is as simple as it gets. The rules for character generation ,combat,magic and level advancement take up a single sheet of a paper it is perfect for introducing role plying to new players,gaming one shot adventure or trailoring.
 Iam very much joy about playing this game.it very interesting game.

Jump Bug

GAME NAME-JUMP BUG
ACTIONS-
1.Move
2.JUMP
3.SHOOT
GAME PLAY
NAVIGATE TO  HIT /AVIOD OTHER PLAYERS
SHOOTING THE ZOOMBIE AND COLLECTING POINTS
ESCAPE FROM ENEMIES BULLETS BY JUMP
EXPERIENCE-
In JUMP BUG game ,1 or 2 players play the game.
COMPETTITION>PRIDE > JOY  > AGRESSIVENESS > EXCITEMENT >ANGER>REVENGE
DESCRIPTION-
            IN JUM P BUG, 1 or 2 player play the game. The main theme of the game is the player can escape from zoombie and earn more coins. the character is jumping constantly  .The height of the jump and speed of fall can be controlled by the Up and DOWN arrow key. The play can collect points and can move to next stage .The control of the game is   1 to start and 5 to collect coins alt to jump and ctrl to shoot Player can also shoot can various enemies the stage.  Points are collecting by  collecting treasure ,killing enemies.The game is very excitement and joy .

Why 5 Room Dungeons

Why 5 Room Dungeons

STORY
The wicked black giant Dragon suddenly appear and attackthe kingdom. It steal gold,treasure, the beautiful princes. After that, it return to lair for far away in the north with its bounty. The king want to take back the treasure and the most important –the princess. Hecalled all the heroes in the kingdom and from them in to a rescue team. The adventure start from here. The king equips the fastest horse for rescue team so they can reach the dragon lair in 2 days.
The first day
         The rescue team stop in an inn to buy iteams and asking information about dragon lair.In here they found an mistery trafficker that selling the map inside dragon lair. To buy the map need to pay 80gp.
The second day:
        The rescue team stop in the forest in front of the dragon lair. In here, they found a spider net with 1 spider, kill spider give them 4 heating position (heal 20 health). Next day they enter the lair.

ROOM ONE: Entrance And Guardian

As the palyer through inside the dragon lair towards the princess room. They noticed that there are trails of web leading out to the secret hideout of the princess. The player are forced to follow the trail and end up training themselves inside a secret room.
The player need 1 key in order to get out of the room, and notices that there are 2 keys that can be used to open the door but it is being guarded by a Giant spider (HD 1d8+2. AC 15. AATTACK Bite +5) and 3 small spiders (HD 1D8+1. AC 10, Attack Bite +3) guarding the second key. The players can choose to fight the Giant Spider and get armor items as rewards for their journey, or kill 5 small spiders without getting any items for their journey.

ROOM 2: Puzzle or Roleplaying Challenge

As the player move forward they encounter the victims of the dragon along the way. There are 3 survivors that needs help and each survivor has weapons and information that will help the player move forward with ease, but it comes with a price.
The first survivor offered information about the whereabouts of the dragon, but requires 50 gold from the players. The second survivor, who is badly wounded needs to be cured, has weapons 3 survivours that needs help and each survivor has weapons and information that will help the player move forward with ease, but it comes with a price.
The first survivor offered information about the whereabouts of the dragon, but requires 50 gold from the players. The second survivor, who is badly wounded needs to be cured, has weapons for each player, but needs all healing items of the players as PAYMENT. The third survivor offered 1 weapon that can damage badly, but requires half of the players gold and items.

ROOM 3: Trick or setback
After that, they go inside a maze that have 3 rooms that not only requires strength he but also intelligence. Players need to complete all five rooms to move forward.
In the first room, player finds a fire gate and must look for the potion that can help them to pass the gate without damage (requires all players t roll number 1 to pass first room)
The second room requires the players to defeat 2 enemies which is being guarded by 2 Zombies (HD 2D12 + 3, AC 11, Attack: Scratch 10).Players get healing item rewards for completing this room.
The third room is guarded with an Earth Elemental enemy (HD 8D8 +32, AC 15,Attack: Slam +12). It is too strong for player to pass this boss by fighting head on without damage. Player can choose to fight the bosss and get a strong armor as a reward (Silver Armor + 12) or finding a magical water by rolling a dice which requires 15 or higher count which gives players a special weapon to kill the Electrical in 1 hit but don’t have reward.

ROOM 4: Climax, Big Battle or Conflict

This is near end of the adventure , players found the Big Boss- Giant Black Dragon and its minions- the Elite four (Giant Skeleton, Stone Golem, Giant Helldog, Hill Giant). The players discover bodies of princes guards and the captive princess guarded by the Black Dragon. The players must defeat all enemies in order to release the captive princess.
-          Giant Black Dragon – HD 14D12(60 hp), AC 10-601, Dragon Claw + 20 or Dragon breath +6 and burn in 2 turn
-          Giant Skeleton – HD 5D8 (30 hp ), AC 10-50, Hell Bomb +10
-          Stone Golem – HD 2d8 (50 hp), AC 10-70, Giga punch +14 or stone throw + 5 and blind player in 1 turn (cannot deal damage)
-          Giant Helldog – HD 4d8 (30 hp), AC 5-20, Hellfire Bite + 12 (roll 70 can dodge half damage of this skill)
-          Hill Giant – HD 4d8 (40 hp). AC 5-30, Earthquake + 10 to all player and monsters.

ROOM 5: Reward,  Revelation, Plot Twist


In the last room , players find the princes still locked inside a room and all the gold of the Dragon. Players used the key to release the princess. They bring her back to kingdom and take 1000gp for each players. However, the Dragon has not yet been killed, its still alive but weak. It escapes to the south, hiding. – the legend Gold Dragon and waiting for a revenge.

war game

WORKSHOP 05
WAR GAMES ON THE WEB

These come in as fortifications, and given their ground bolster limit, the German player preferably needs to draw them within the near future. In the event that you just draw the one first time, DON'T spread their arrangements among a few proficient focuses, as Soviet Anti-Air may bring about the entire parcel to prematurely end.
As the German, in the event that you can get the Fourth  Group up and running on the Leningrad Track, you hack Soviet northern supply and put a triumph area inside your grip. Inside the diversion system, this German exertion costs orders as opposed to blood, and if playing with discretionary principle  you may entice  off the primary guide. Continuously worth considering.
As the Soviet player your underlying lines are prone to be in a complete chaos, with units either deficient with regards to a HQ or too far from their HQ to be successful. Playing a Strategic Action will address this by moving units and HQs where they should be. What's more, recall: Zhukov can charge pretty much anything and anybody.
On the off chance that you can, plan your playing and utilization of the Initiative Disk so your adversary needs to respond and subsequently needs to give it straight back to you.
Each Russian phase will have the following tasks:
Allowing the german contingents, particularly panzers in the army to move. Each contingent can move up to his strength mentioned on his card.
·         Germans receive replacements.
·         All panzers move.
·         All german units attack.
·         All german units may movee.

Each Russian phase will have the following tasks:
·         Movements will all be similar to that of the German army.
·         The Russians will receive replacements.
·         All Russian contingents which started at the rail, will move along the rail.
·         Russian army attacks.
·         All Russian contingents may move.
There are two phases in between happening called as the mud phase. In this phase both the German contingents and the Russian contingents are allowed to move only one point.
Interesting points in this game:
·         Battle game involving user to a great extent.
·         Holding on to strategies is involving the user to think and react.
·         Involves the user to predict the opponents next move and react accordingly.
Suggestions:
·         The mud phase will slow down the German attack, Providing them with certain rail options like for Russians will make it more of an every play.
·         Enabling max upto 5 replacements into the German army.
·         Enabling the some special German contingents with powers of protecting themselves from attack.

Conclusion:

An important strategical game which involves both the players to think ahead of time and react accordingly. Game is more realistic as users real names to play with. This game involves certain mathematical calculations to be computed in between, which actually keeps our brain more active.

Thursday, 29 September 2016

Jungle hunt

Jungle hunt game analysis


game controls:Left 
--Right
--Top
--Down
--Punch



GAME EXPERIENCE: COMPETITION<<AGGRESSIVENESS<<JOY<<PRIDE<<EXCITEMENT >ANGER>REVENGE
DESCRIPTION-

Game play: The gameplay is split into four scenes, which have different objectives.

In Scene 1, the explorer is required to swing from vine to vine. This is accomplished by pressing the action key when two vines swing closely enough together. Timing is critical, and missing the vine causes the explorer to fall to the jungle floor, losing a life. In some cases the vine may also have a gorilla swinging from it, in which case the explorer must time his jump not only to catch the vine but also to not hit the gorilla. If he hits the gorilla, he falls to the jungle floor and loses a life.

Scene 2 has the explorer navigating a crocodile-infested river. The explorer can attack the crocodiles from below with his knife, unless their mouths are open. The explorer must return to the surface periodically to breathe, where he cannot attack the crocodiles. Bubbles periodically rise from the bottom of the river, which can trap the explorer and carry him to the surface, potentially hitting crocodiles on the way.

Scene 3 involves the explorer dodging various sized boulders rolling and bouncing towards him as he runs up the side of a volcano. Timing is critical as the different sized boulders bounce at different speeds and heights, and the explorer can be trapped between them.

In the final scene, the explorer must evade cannibals while attempting to get to a woman being lowered into a flaming cauldron. After the player rescues the woman, the word "Congratulations!" appears, which is then followed by a message saying "I Love You!!!" followed by the woman kissing the explorer.

king of boxer

King of boxer
Game : King of Boxer

Actions :

--Left 
--Right
--Top
--Down
--Punch

GamePlay :

Navigate to hit/avoid player
Fighting to knock down player

Experience :

Competition -> Pride -> Joy
Aggressiveness -> Excitement
Anger -> Revenge

Description :

The amusement was created by an organization called Wood Place Inc. in 1985. Ruler of Boxer includes 2 players to go up against each other and winning. the gameplay comprises of battling with the segment and thumping down. It for the most part rotates against Pride,Aggressiveness and Anger.The champ claims reward cash and tops the leaderboard.

Lode runner game analysis

Lode runner game analysis




game controls:
 up,down,right,left : I J K L
run editor : ctrl E
TURF,LADDER,BAR,TRAP,PLAYER: 1 2 3 4 5 6 7 8 9

GAME EXPERIENCE: COMPETITION<<AGGRESSIVENESS<<JOY<<PRIDE<<EXCITEMENT >ANGER>REVENGE
DESCRIPTION-

game play:The player controls a  who must collect all the gold in a level while avoiding guards who try to catch the player. After collecting all the gold, the player must touch the top of the screen to reach the next level. There are 150 levels in the game which progressively challenge players' problem-solving abilities or reaction times.Points are collecting by  collecting treasure ,killing enemies.The game is very excitement and joy .

Battle of terminator

Battle of terminator

Battle of Terminators is a war game that has two species, Humans (Mankind) and Machines (Skynet) at battle wherein both sides advance towards their defender's area to obtain control and hold over the kingdom and make it their own.. Humans should attack and destroy all Machines and vice versa and reach the rival's dynasty before the end of December 2017 with effect from March 2017. The game is divided into 10 months/phases (cycles), each month being played alternatively by each team.

The following rules and steps allow both armies to play through the game:


  • Use 2 dice, each of different colors, say red and blue.
  • Roll both dice to obtain two kinds of results. One dice (red) showing number of army soldiers/machines allowed to proceed through the game, while the second dice (blue) showing number of hex movements.
  • Each team has 6 soldiers/machines and you place all of them in your desired path at the first hexagon of each path. 
  • Both teams take turns and play in every phase/cycle.
  • Both sides have two main paths to start with.
  • When any force reaches the center of the layout they stop no matter what number the dice has on it and then they continue playing from the next turn of rolling the dice.
  • Follow the paths and the mentioned traps and advantages set.
  • Each horizontal hexagonal column has different points and the points increase as the opponent advances closer to the opponents. 
  • The army with maximum soldiers in the opponent's kingdom, after the end of all cycles, wins.
  • Each hexagonal movement takes 1 point.
  • 2 points to move outside the path. After killing he will gain 2 points and revert back if needed.
  • 1 point on usual path.
  • In the terrain region one cannot be attacked.
  • 1 soldier can get into the middle border in his respective war space to attack defender. The game works like how the dice numbers fall with their respective action.
  • Every kill will give the attacker 2 points.
  • Adjacent players can only surround and kill.
  • Players can use terrains to only kill. However they can reach the enemy's capital only through their assigned paths.
  • The moment a player reaches an adjacent enemy's hex, he can immediately attack and kill (provided the former rolled the dice).


Phase/cycles:


  • March: Each team has 5 turns to play alternatively.

  • April: If at least 3 of the armed forces haven't reached the opponent's kingdom side, any 3 of the soldiers will have to start from first. (2 turns to roll)

  • May: The forces stationed at the border line should step back by 5 hexagonal movements. (1 turn)

  • June: Both teams get one enforcement each. (1 turn)

  • July: The soldiers can only move a maximum of 2 movements irrespective of the dice numbers. (1 turn)

  • August: A maximum of only 2 soldiers can maneuver through the game irrespective of the dice number. (1 turn)

  • September: Each team can take two turns at a time to roll the dice. (Once)

  • October: All soldiers go back by 5 hexagonal movements. (1 turn)

  • November: Any soldier left behind in his home kingdom, starts from first. (2 turns)

  • December: All soldiers get only 1 movement each irrespective of the dice number. (1 turn)


Improvements:


  1. The game could have had lesser cycles but of course it satisfies the kind of war that humans and machines have, lasting ages.
  2. More number of enforcement can be a good option.
  3. The game could have had more paths to advance rather than just 2.

Conclusion:

All in all, one can call the game very engaging and interesting. It brings in instincts like planning, attacking, surviving, defending and a sense of pride to players. Recommended for people belonging to all age groups.

Wednesday, 28 September 2016

Digger Game analysis

Digger game analysis


Gmae controls:
1 player start:1
2 player start: 2
up: up
down: down
coin 1:  5
p1 Botton 1: mouse b1
p1 botton 2: mouse b3
p1 left: left
p1 right: right
Experiance: COMPETTITION>PRIDE > JOY  > AGRESSIVENESS > EXCITEMENT >ANGER>REVENGE
DESCRIPTION-
The creatures are confined behind a wall. In the first of three rounds of game play, four creatures are let out of the holding area through a gate. You 
must conquer these four before advancing to the next round, where you face six creatures. Your third round has you battling eight creatures. This process is repeated and the point value increased with each three-round victory. Also, the creatures' speed increases each round. Any contact at all with the creatures will be fatal to your man. 
A DOUBLE SCORE BONUS is awarded If you capture and fill in over the RED creature before any of the GREEEN ones. But, this must be the FIRST creature 
defeated, or the RED creature becomes GREEN and no bonus is awarded. 

 maneuver your man around the maze with a four-directional joystick. Two push-button controls are used for your shoveling action: one, for the DIG function and another for the FILL function. The maze format changes with every round played.