Thursday, 18 August 2016

war games



WORKSHOP 05
WAR GAMES ON THE WEB

These come in as fortifications, and given their ground bolster limit, the German player preferably needs to draw them within the near future. In the event that you just draw the one first time, DON'T spread their arrangements among a few proficient focuses, as Soviet Anti-Air may bring about the entire parcel to prematurely end.
As the German, in the event that you can get the Fourth  Group up and running on the Leningrad Track, you hack Soviet northern supply and put a triumph area inside your grip. Inside the diversion system, this German exertion costs orders as opposed to blood, and if playing with discretionary principle  you may entice  off the primary guide. Continuously worth considering.
As the Soviet player your underlying lines are prone to be in a complete chaos, with units either deficient with regards to a HQ or too far from their HQ to be successful. Playing a Strategic Action will address this by moving units and HQs where they should be. What's more, recall: Zhukov can charge pretty much anything and anybody.
On the off chance that you can, plan your playing and utilization of the Initiative Disk so your adversary needs to respond and subsequently needs to give it straight back to you.
Each Russian phase will have the following tasks:
Allowing the german contingents, particularly panzers in the army to move. Each contingent can move up to his strength mentioned on his card.
·         Germans receive replacements.
·         All panzers move.
·         All german units attack.
·         All german units may movee.

Each Russian phase will have the following tasks:
·         Movements will all be similar to that of the German army.
·         The Russians will receive replacements.
·         All Russian contingents which started at the rail, will move along the rail.
·         Russian army attacks.
·         All Russian contingents may move.
There are two phases in between happening called as the mud phase. In this phase both the German contingents and the Russian contingents are allowed to move only one point.
Interesting points in this game:
·         Battle game involving user to a great extent.
·         Holding on to strategies is involving the user to think and react.
·         Involves the user to predict the opponents next move and react accordingly.
Suggestions:
·         The mud phase will slow down the German attack, Providing them with certain rail options like for Russians will make it more of an every play.
·         Enabling max upto 5 replacements into the German army.
·         Enabling the some special German contingents with powers of protecting themselves from attack.

Conclusion:

An important strategical game which involves both the players to think ahead of time and react accordingly. Game is more realistic as users real names to play with. This game involves certain mathematical calculations to be computed in between, which actually keeps our brain more active.

war games



WORKSHOP 05
WAR GAMES ON THE WEB

These come in as fortifications, and given their ground bolster limit, the German player preferably needs to draw them within the near future. In the event that you just draw the one first time, DON'T spread their arrangements among a few proficient focuses, as Soviet Anti-Air may bring about the entire parcel to prematurely end.
As the German, in the event that you can get the Fourth  Group up and running on the Leningrad Track, you hack Soviet northern supply and put a triumph area inside your grip. Inside the diversion system, this German exertion costs orders as opposed to blood, and if playing with discretionary principle  you may entice  off the primary guide. Continuously worth considering.
As the Soviet player your underlying lines are prone to be in a complete chaos, with units either deficient with regards to a HQ or too far from their HQ to be successful. Playing a Strategic Action will address this by moving units and HQs where they should be. What's more, recall: Zhukov can charge pretty much anything and anybody.
On the off chance that you can, plan your playing and utilization of the Initiative Disk so your adversary needs to respond and subsequently needs to give it straight back to you.
Each Russian phase will have the following tasks:
Allowing the german contingents, particularly panzers in the army to move. Each contingent can move up to his strength mentioned on his card.
·         Germans receive replacements.
·         All panzers move.
·         All german units attack.
·         All german units may movee.

Each Russian phase will have the following tasks:
·         Movements will all be similar to that of the German army.
·         The Russians will receive replacements.
·         All Russian contingents which started at the rail, will move along the rail.
·         Russian army attacks.
·         All Russian contingents may move.
There are two phases in between happening called as the mud phase. In this phase both the German contingents and the Russian contingents are allowed to move only one point.
Interesting points in this game:
·         Battle game involving user to a great extent.
·         Holding on to strategies is involving the user to think and react.
·         Involves the user to predict the opponents next move and react accordingly.
Suggestions:
·         The mud phase will slow down the German attack, Providing them with certain rail options like for Russians will make it more of an every play.
·         Enabling max upto 5 replacements into the German army.
·         Enabling the some special German contingents with powers of protecting themselves from attack.

Conclusion:

An important strategical game which involves both the players to think ahead of time and react accordingly. Game is more realistic as users real names to play with. This game involves certain mathematical calculations to be computed in between, which actually keeps our brain more active.

Thursday, 4 August 2016

JUMP BUG



GAME NAME-JUMP BUG
ACTIONS-
1.Move
2.JUMP
3.SHOOT
GAME PLAY
NAVIGATE TO  HIT /AVIOD OTHER PLAYERS
SHOOTING THE ZOOMBIE AND COLLECTING POINTS
ESCAPE FROM ENEMIES BULLETS BY JUMP
EXPERIENCE-
In JUMP BUG game ,1 or 2 players play the game.
COMPETTITION>PRIDE > JOY  > AGRESSIVENESS > EXCITEMENT >ANGER>REVENGE
DESCRIPTION-
            IN JUM P BUG, 1 or 2 player play the game. The main theme of the game is the player can escape from zoombie and earn more coins. the character is jumping constantly  .The height of the jump and speed of fall can be controlled by the Up and DOWN arrow key. The play can collect points and can move to next stage .The control of the game is   1 to start and 5 to collect coins alt to jump and ctrl to shoot Player can also shoot can various enemies the stage.  Points are collecting by  collecting treasure ,killing enemies.The game is very excitement and joy .